Saturday 11 December 2010

Processing


Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.

  • » Free to download and open source
  • » Interactive programs using 2D, 3D or PDF output
  • » OpenGL integration for accelerated 3D
  • » For GNU/Linux, Mac OS X, and Windows
  • » Projects run online or as double-clickable applications
  • » Over 100 libraries extend the software into sound, video, computer vision, and more...
  • » Well documented, with many books available

wrongdistnace



wrongdistance
A random selection of images which vary from abstract to very simple. Shows a good variety of styles and mediums.

iamnotanartist



iamnotanartist = AN ANIMATED GIF PARANOIA ABOUT NONSTOP DESIGN WORKERS.

Friday 10 December 2010

Ryan McGinness


Ryan McGinness (born 1972) is an American artist, living and working in Manhattan, New York. He grew up in the surf and skate culture of Virginia Beach, Virginia, and then studied at Carnegie Mellon University in Pittsburgh, Pennsylvania as an Andrew Carnegie Scholar. During college, he interned at the Andy Warhol Museum as a curatorial assistant.
Known for his original extensive vocabulary of graphic drawings which use the visual language of public signage, corporate logos, and contemporary iconography, McGinness creates paintings, sculptures, and environments. Concerned with the perceived value of forms, McGinness is interested in assuming the power of this anonymous aesthetic in order to share personal expressions. His work is in the permanent public collections of the Museum Of Modern Art, Virginia Museum Of Fine Arts,Museum Of Contemporary Art San Diego, Cincinnati Art Museum, MUSAC in Spain, and the Misumi Collection in Japan.

25 Women Sketch Process

The New Mexico Remix

Hip Hop poet/playwright Idris Goodwin teamed up with renowned graffiti artist Chaz Bojórquez in October 2010 to create New Mexico Remix, an interdisciplinary project which incorporates oral history, performance and painting into an exhibition at 516 arts. Goodwin's performance, presented with a projection of Bojórquez's mural, weaves together local sights, sounds and stories to create a multimedia experience.

Edited by Maria Friesen featuring photography by Christina Bojórquez, Carly Hilo, Rhiannon Mercer, Suzanne Sbarge, Francesca Searer, Irene Valdez and Maria Friesen.

Thursday 18 November 2010

Tuesday 9 November 2010

Title Sequence Reference Sites

http://www.smashingmagazine.com/2010/10/04/the-art-of-the-film-title-throughout-cinema-history/
http://www.watchthetitles.com/articles/0067-Hostage
http://www.titledesignproject.com/2009/03/house-md-title-sequence-by-matt-mulder/

Friday 15 October 2010

Andy Howell



"Andy Howell’s roots are simple: skateboarding, surfing, drawing, painting, punk rock, hip-hop. He grew up immersed in the 80’s Virginia and DC punk scenes, making ‘zines, traveling up and down the east coast for skate contests and building ramps with his friends in every place they could find. Late nights of snaking wood and nails and mornings of cutting transitions were among his first forays into alternative DIY creativity. An adrenaline junkie from the word go, he just wanted to move fast, whether on board, with brush, or spraycan. Skateboarding and art became addictions, and soon everything else fell victim. Howell turned pro as a skateboarder in1989, and became an influence in the style of street skating that would set the tone for the next 10 years. His skateboarding philosophy was like that of his artwork: do something different, stretch the boundaries, and make a statement. Howell’s skateboarding and creative work were all by-products of the prevalent punk attitude and the observations he made of the world around him. Howell's obsession with line meshed with his love of animation, cartoons, and comics while he was still a teenager, and his ongoing exploration of the two has produced a wide range of tangents including graffiti, tribal, and folk influenced work. Once described by London's The FACE Magazine as "Disney on Drugs", his work pokes a political stick at man's obsessions and excesses, confining his subjects to the interrogations room of his imagination, and barely giving them breathing room on the canvas. He paints “transcendental moments,” which he describes as “the actual moments when the layman transcends daily mediocrity, whether it be in discovery, triumph, or escape.” He works in sizes ranging from 4”x 6” to 24’x10’ and paints on anything from found doors and tabletops to electrical boxes on the street to skateboard decks to canvas and paper. Howell prefers mixed media, “anything fast, glue, gel mediums, tape, acrylic, aerosol enamels, pen and ink, anything loose and fast.” - www.zazzle.com/andyhowell

  • Abstract
  • Contrast
  • Complex

JeremyVille



"Jeremyville is an artist, product designer, animator and human. He wrote and produced the first book in the world on designer toys called Vinyl Will Kill, published by IdN, interviewing peole like Fafi, Sarah from Colette, Baseman, Biskup, Pete Fowler, Jason Siu, Kinsey and Kozik.

He has been in a group show at Colette in 2007 alongside KAWS, Fafi, Futura, Mike Mills and Takashi Murakami. He has initiated the 'sketchel' custom art satchel project with artists like Beck, Genevieve Gauckler, Gary Baseman, and around 800 other artists.

His latest book is called 'Jeremyville Sessions', featuring collaborations with Geoff McFetridge, Miss Van, Devilrobots, STRANGEco, Lego, Converse, MTV and Adidas. His art has been published in design books by IdN, Die Gestalten Verlag, All Rights Reserved, Victionary, MTV, Magma Books, Kidrobot, Faesthetic, Laurence King, Taschen and Pictoplasma.

Jeremyville has worked with clients such as Converse, Rossignol, Colette, Coca Cola, MTV, Kidrobot, Refill, Graniph in Japan, Adio Shoes, STRANGEco, Wooster Collective, Super Rad Toys, Play Imaginative, sketchel, Adidas, Tiger Beer and Tiger Translate, Artoyz in Paris, Domestic Vinyl in Paris, Corbis, Thunderdog, Red Bull, Pop Cling, 55DSL and Beck.

He has appeared in magazines such as Swindle, Vapors, xlr8r, Wallpaper, Dazed and Confused, Nylon, Monster Children, Oyster, Computer Arts UK, Fused UK, Yen, IdN, Territory, Juxtapoz, The Drama, Beautiful Decay, 119, Xfuns, T World Journal, and Faesthetic.

Jeremyville splits his time between studios in Sydney Australia and New York City. He collects rare t-shirts, sneakers, toys and denim, and has a Converse x Jeremyville shoe released in late 2008." - www.jeremyville.com/


  • Simple Vectors
  • Hand Drawn Style
  • Random Characters
  • Qee's